![]() ![]() If anyone wants to offer his support, please reach out. Not sure if i can purchase this kind of support here, but if not in line with the rules, please delete it. special inventory for Materials, Books, Materials Display HP value percentage and drop on all mobs, options to sell/ destroy or transform in energy fragments when dropping items display change of advancement and keep window open when upgrading etc.) 4 inventories 6,7,8 skills list of bonuses on Character page, Mission page by category and many more)Īdd few customizations that i saw available on other servers (e.g. Update everything needed to bring it up to date (e.g. Setup complete Homepage and Item Shop - i want the server to be personal, only me and my friends to be able to play so registration and download should be possible only based on invitation) Start from Source & Serverfile shared here I am a new joiner on this platfom, just an honest player that is tired of pumping money to official servers and want to own my server. Thanks in advice to everyone for helping me.ĪkimboSlices, just a newbie with a 18 years old dream. So, you're the experts.can you help me fixing this problem? I've thought that I had to change the "*.gr2" animation file and add there my "road shatter", cause the other files are for visual effects. I just wanted to add some poligon shatters to some skills, to make it more "realistic", but it seems I have to leave my tries failed. ![]() I'm looking for this problem for 2 weeks and nothing changed. I've been able to load character and its skeleton, but it didn't work with animation. Recently I've tried it using noesis (won't export even with "Export done" message) I've tried different plugins/exporters but none worked properly. Is it possible that in 2024 there's no tools and fixes to open them in a newer 3dsmax versions?Īnyway, I've tried dozen of tutorials shown in this forum but I can't still load the animation in 3dsmax (even using "max 7/8"). Hello everyone, I'm here to ask you for help in modifying skills animations. VoidĚuthToAdd(keyA account, keyA companion, bool bDeny) īoolĚuthToAdd(keyA account, keyA companion, bool bDeny) Sys_log(0, "MessengerManager::AuthToAdd : request not exist %s -> %s", companion.c_str(), account.c_str()) If (m_set_requestToAdd.find(dwComplex) = m_set_requestToAdd.end()) Snprintf(buf, sizeof(buf), "%u:%u", dw1, dw2) ĭWORD dwComplex = GetCRC32(buf, strlen(buf)) In messenger_manager.cpp replace the AuthToAdd method with this :īool MessengerManager::AuthToAdd(MessengerManager::keyA account, MessengerManager::keyA companion, bool bDeny)ĭWORD dw1 = GetCRC32(companion.c_str(), companion.length()) ĭWORD dw2 = GetCRC32(account.c_str(), account.length()) Tch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s ´ÔŔ¸ LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(arg2) If (!MessengerManager::instance().AuthToAdd(ch->GetName(), arg2, answer = 'y' ? false : true)) Two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)) Replace the ACMD(do_messenger_auth) method with this:Ĭh->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´ë Search for this still in the Whisper function:įix for the newly released lagger/kicker: It can be fixed easily on server-side, so let's do it: Maybe just in my country, but it looks so many people started using this annoying PM flooder which cause a buffer overflow in the target client.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |